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The Beast
The beast is one of the main characters in my senior thesis film Hunted. He is a massive gorilla-like creature that has the hind quarters of a canine and horns like a ram. His character is heavy and powerful and solely concerned with survival. This creature is an instinctive predator that hunts large prey to satisfy its insatiable hunger. His tendency to rely on his brute strength and size my leave him vulnerable to clever attacks. Hunted is scheduled to be completed in May of 2014.
Rig Features
  • FK/IK blending for arms and legs

    • Key frame between IK and FK animation controls mid scene without flipping.

  • FK/IK rotation falloff on upper arm and lower arm

  • Unique spring solver based IK leg set up and FK control for a bipedal trifold leg set up.

  • Dynamic and FK key frame blending tail set up

  • Stretchy limbs

  • Space switching arms and legs

  • Blendshape and Wire skin facial rig

Original Concept
Beast_faceFront
Beast_faceQtr
Beast_faceSide
Beast_fullSide
Beast_fullQtr
Beast_fullFront
Beast_handFront
Beast_handQtr
Beast_handSide
Beast_teethFront
Beast_teethQtr
Beast_teethSide
Zbrush Screenshots
Beast_model_UV's
Beast_skin_colorMap
Beast_skin_specularMap
Beast_skin_displacementMap
Beast_skin_normalMap
Beast_horn_colorMap
Beast_horn_specularMap
Beast_horn_displacementMap
Beast_horn_normalMap
Beast_upperJaw_colorMap
Beast_lowerJaw_colorMap
UV's & Texture Maps
Beast Turntable
Motion Test
Test Renders
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