



Tunic NPC
Client:
thatgamecompany
Year:
Sky: Children of the Light - Season 25: Season of Radiance - Tunic NPC Body
For Season 25, I was tasked with adapting the Tunic Body cosmetic to match the larger, heavier set body shape of one of the season's key NPCs. This required retrofitting the player body type to reflect the unique physicality of the NPC, while ensuring it fit within the Spirit aesthetic of the game.
In addition to the body reshaping, I created custom character texturing and rigging, ensuring the model maintained seamless compatibility with the NPC’s animations. My work on the body shape aligned with the design direction of the NPC, while also preserving the same level of quality and fluidity as the player characters.
This piece contributed to the season’s world-building, offering players a new and engaging character to interact with, enhancing the immersive experience of the game.


















