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Treasure Shovel

Client:

thatgamecompany

Year:

Season 25 Days of Treasure Event Treasure Shovel

Sky: Children of the Light - Season 25: Season of Radiance - Days of Treasure - Treasure Shovel

I was tasked with modeling, texturing, and rigging the Treasure Shovel, a key item in the gameplay mechanics for the "Days of Treasure" event in Season 25: Season of Radiance. This wearable prop plays an essential role in the event, with custom animations for digging interactions that enhance the player's experience.

The design incorporates the familiar diamond bevel pattern, a signature aesthetic seen throughout the Sky world, tying the shovel seamlessly into the game’s visual language. This attention to detail ensures the shovel not only functions as a vital tool for the event but also feels cohesive within the broader world of Sky, contributing to both the gameplay and visual storytelling.

Michael Nieves / Respective Studios © Demo Purposes Only

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